

- PRISON ARCHITECT SCRIPT DEBUGGER UPDATE
- PRISON ARCHITECT SCRIPT DEBUGGER DRIVER
- PRISON ARCHITECT SCRIPT DEBUGGER MODS
- PRISON ARCHITECT SCRIPT DEBUGGER MAC
It's sharp and painful though, and will harm prisoners who try and climb it. Escaping prisoners will try and avoid barbed wire if they can, but will still climb over it if they really want to escape. You can now build barbed wire on the top of any external walls. Stolen trucks can be stopped either using the new Road Barrier object (a sturdy metal gate that only closes during Lockdown), or by having armed guards nearby to stop any stolen vehicles. Regular old road gates won't stop a speeding truck.
PRISON ARCHITECT SCRIPT DEBUGGER DRIVER
If they are crossing the road and see a truck left idle, they will attempt to get in and drive it off (beating up the poor driver if he happens to be inside at the time). Improved various new art assets that were presenting a thin white halo around them.Ĭertain types of prisoners are now able to hijack trucks on the road. The walk speed tile for Grass Corner matches the speed of Grass flooring. Watching a cutscene from the menu will no longer cause a freeze.Ĭrash fix that could occur when loading Escape Mode. This should prevent Mail from building up endlessly on older savegames. Improved the display of overlapping contraband icons in the ‘Intelligence’ context, when rooms are close together Issue fixed when copying a room over itself, where workers will get stuck in a loop
PRISON ARCHITECT SCRIPT DEBUGGER MODS
Issues fixed where a crash could occur when outdated mods were active, using older referenced sprites. Issue fixed where the Visitor doors were opening the wrong way Issue fixed where the Remote Door didn’t have dump or dismantle option. Issue fixed where Staff were not using Oak benches and Oak Tables. Multiplayer: Issue fixed where the Client and Host could not see each other’s planning. Issue fixed where Small ironing boards were not being used to iron clothes.

Issue fixed where the number of Gravestone objects was being limited to five. Issue fixed where ‘New’ Star icon was not being removed from menus. Issue fixed where Programs could not be run during Work/Lockup Regime periods. Issue fixed where deleting a wall would leave a foundation in Planning Mode. Issue fixed in Planning mode, where pathways and outdoor objects were not being saved. Issues fixed where the Psychiatrist Quick Room walls were not built correctly. Issue fixed related to resolution when using multiple monitors. Issue fixed where changing the screen resolution via the Paradox Launcher wasn’t being reflected accurately in-game Issue fixed where excess text and functionality were displaying in the Room Grading feature. Issue fixed where Criminally Insane gauges were appearing under the prisoners when crossing a bridge. Issue fixed where setting the intake to Num Per Day or Total Prisoners was not offering the player Criminally Insane prisoners.

Orderlies will now take breaks when Staff Needs is active.įixed an issue where Inmates could turn insane for players that do not own the Psych Ward: Warden’s Edition expansion. The Fog of War darkness was reverted to its original state.
PRISON ARCHITECT SCRIPT DEBUGGER UPDATE
The Main Menu update notes are now localized in all languages.
PRISON ARCHITECT SCRIPT DEBUGGER MAC
Players can cancel cloned rooms and get a refund for the item(s) canceled depending on the progress.įixed prisoners’ hands and some carried items being displayed incorrectly when crossing bridges.įixed benches incorrectly attaching to walls and breaking alignment with tables.įixed an issue with some rotations of Guard Pavilion (Corner).įixed the prisoner count being displayed incorrectly in Reports.įixed room quality stating some prisoners deserve higher Cell quality than 10.įixed prisoners not always being assigned a cell in sectors other than shared ones.įixed issues with the game being forced into a windowed state after loading a savegame on Mac OSX.įixed the “Prison Danger” statistic calculation including dead prisoners.įixed an issue where Criminally Insane Inmates were being unintentionally blocked from Chapel and Canteen rooms, even when said areas were flagged as "Insane Only" zones in Deployment.įixed an issue where the planning aspects of the "Conviction" campaign story were not compatible with the new Planning Mode features.Īdded ability for Modders: You can now turn off shadows using “SpecialRestriction NoShadow”. This is also fixed in existing savegames. Criminally Insane inmates or associated prisoner traits will no longer spawn if the “Psych Ward: Warden’s Edition” Expansion is not installed.įemale prisoners with babies should no longer become criminally insane.
